Tag Archives: Zork

Looping, Looping…

Still there.  I got the end down, which was BIG.  But now, I’ve been cleaning up the rest.  I’ve learned a lot from this game, the most important being that I need to focus on keeping it simple.  I don’t … Continue reading

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Empires, Theft, and Just Wandering Around Picking Stuff Up

The fact that Elder Scrolls Online has finally come out of beta reminded me of one of my favorite things about gaming: picking stuff up.  It’s something that I’ve seen done in different ways in different games – in Terraria, for … Continue reading

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Modern Interactive Fiction

Interactive fiction is the same as text games, it’s just a more modern definition.  I’ve spent a lot of time saying “this is what I’m writing/working on just now”, but I haven’t gone in-depth with it.  Well, so the past … Continue reading

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On Writing Text-Based Games From Stories

Text games (or, “interactive fiction”:  http://en.wikipedia.org/wiki/Interactive_fiction) were some of the first games for the console that were put out, decades ago. They were based in DOS, the old computer language (that isn’t quite dead, it just isn’t used as much). … Continue reading

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How Cherryn Changed Her World…

All the changing around I’ve done lately has brought her to mind again.  Yes, Cherryn, one of the few “political” statement pieces I’ve ever done.  As my husband or anyone who’s close to me knows, I’m generally kind of a … Continue reading

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