Tag Archives: writing

The – Beginning of the – End?

So, I’m writing this at 4AM because I’m alert at this time.  I can honestly say I’m finally starting to be in a place where I can get to work again, or start to do so, after a couple years … Continue reading

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Things that Need to be There

I’ve been off for quite a bit and I know it; battling my own internal demons.  Severe depression is, well, severe and hard on a person, and if you add a sizable amount of stress like I’ve been having, it … Continue reading

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I’m Definitely ‘Learning Python the Hard Way’. And I like it.

The first time I tried learnpythonthehardway, it was three years ago at least, and I skimmed it – well, not skimmed, exactly; I did read the entire site/book.  But it felt too daunting and time-consuming at the time to do the exercises, … Continue reading

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High Fantasy

Well, it’s official:  the storyboard for “Nikria’s Menace” is finished as of a few days ago.  Woo hoo!  My husband the Audiophile:) is currently working at putting it into a spreadsheet format so it’ll be easier for both of us … Continue reading

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Seeing things in Different Ways

There’s a lot to do in “Nikria’s Menace”, and game design in general, for me, but I have a pretty good handle on where I’m going with it as a text game. Or, I thought I had a handle on … Continue reading

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Dehumanization in Games: Stop the Mindless Killing!

“Kill Ten Rats” is usually one of the first quests you get in games – in MMO’s, as far as I’ve ever noticed, it’s normally THE first.  However, that kind of a thing is present in regular old RPGs as … Continue reading

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On Villains, Mobs, and Events: Writing Them, and The Future of Doing So

So, villains.  As anyone who’s familiar with my writing knows, I tend to like things more complex than just “this is a bad guy/this is a good guy”.  The same is therefore going into my games.  And, I’ve found that … Continue reading

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