Tag Archives: World of Warcraft

Looping, Looping…

Still there.  I got the end down, which was BIG.  But now, I’ve been cleaning up the rest.  I’ve learned a lot from this game, the most important being that I need to focus on keeping it simple.  I don’t … Continue reading

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Things that Need to be There

I’ve been off for quite a bit and I know it; battling my own internal demons.  Severe depression is, well, severe and hard on a person, and if you add a sizable amount of stress like I’ve been having, it … Continue reading

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The Name of the Thing

Hello, after a wait; I’ve been sparsely doing work on “Nikria’s Menace” or anything regarding game design, to be honest.  What I have been doing, in addition to some bits of worldbuilding here and there and putting in the storyboard … Continue reading

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Getting Your Head Out of the Cloud(s)

Today, I read a fascinating article in Wired, about social gaming.  Of course nowadays gamers think of MMO’s as THE social gaming experience, with co-operative gaming being a pretty close second.  World of Warcraft, LOTRO, AION, and so on prevail … Continue reading

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Dehumanization in Games: Stop the Mindless Killing!

“Kill Ten Rats” is usually one of the first quests you get in games – in MMO’s, as far as I’ve ever noticed, it’s normally THE first.  However, that kind of a thing is present in regular old RPGs as … Continue reading

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On Villains, Mobs, and Events: Writing Them, and The Future of Doing So

So, villains.  As anyone who’s familiar with my writing knows, I tend to like things more complex than just “this is a bad guy/this is a good guy”.  The same is therefore going into my games.  And, I’ve found that … Continue reading

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Other Thoughts on My Games: Especially Interactive Fiction, Interactive Storytelling, and Integration

Interactive fiction is a phrase my husband keeps using to stand for the type of games I’ve been producing so far.  Interactive storytelling on the other hand is where I want to end up.  Now, the former of these irritated me no … Continue reading

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