Tag Archives: text-based game

Looping, Looping…

Still there.  I got the end down, which was BIG.  But now, I’ve been cleaning up the rest.  I’ve learned a lot from this game, the most important being that I need to focus on keeping it simple.  I don’t … Continue reading

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Don’t fall over yourself goggling…

Just wrote my favorite piece of code yet: print “Do you want to play again?” print “Press enter to continue, anything else to quit.” someInput = raw_input() print “That’s not enter so we’re quitting.” for i in range(“anything_else”, ‘&E’): print … Continue reading

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Two Down… Methinks anyway

Ok I’m going with KLL Games as a name;).  It makes sense to us anyway. I got end credits coded in, and I think, after almost a week, that I almost have the end now set so Player can choose … Continue reading

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The – Beginning of the – End?

So, I’m writing this at 4AM because I’m alert at this time.  I can honestly say I’m finally starting to be in a place where I can get to work again, or start to do so, after a couple years … Continue reading

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“Hello – again – World”!

Dear readers… No, I have not dropped off the face of this planet or any other one.  The past year and a half I’ve been dealing with major health issues, that are sort of calming down, so last week I … Continue reading

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Seeing things in Different Ways

There’s a lot to do in “Nikria’s Menace”, and game design in general, for me, but I have a pretty good handle on where I’m going with it as a text game. Or, I thought I had a handle on … Continue reading

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On Villains, Mobs, and Events: Writing Them, and The Future of Doing So

So, villains.  As anyone who’s familiar with my writing knows, I tend to like things more complex than just “this is a bad guy/this is a good guy”.  The same is therefore going into my games.  And, I’ve found that … Continue reading

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