Tag Archives: Lord of the Rings Online

Looping, Looping…

Still there.  I got the end down, which was BIG.  But now, I’ve been cleaning up the rest.  I’ve learned a lot from this game, the most important being that I need to focus on keeping it simple.  I don’t … Continue reading

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Things that Need to be There

I’ve been off for quite a bit and I know it; battling my own internal demons.  Severe depression is, well, severe and hard on a person, and if you add a sizable amount of stress like I’ve been having, it … Continue reading

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Getting Your Head Out of the Cloud(s)

Today, I read a fascinating article in Wired, about social gaming.  Of course nowadays gamers think of MMO’s as THE social gaming experience, with co-operative gaming being a pretty close second.  World of Warcraft, LOTRO, AION, and so on prevail … Continue reading

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Seeing things in Different Ways

There’s a lot to do in “Nikria’s Menace”, and game design in general, for me, but I have a pretty good handle on where I’m going with it as a text game. Or, I thought I had a handle on … Continue reading

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On Villains, Mobs, and Events: Writing Them, and The Future of Doing So

So, villains.  As anyone who’s familiar with my writing knows, I tend to like things more complex than just “this is a bad guy/this is a good guy”.  The same is therefore going into my games.  And, I’ve found that … Continue reading

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More on Immersion: NPCs and the Players They (Sort-of) Know

Currently, I’ve been thinking about NPCs and interaction with the Player. My husband and I have been discussing immersion and gaming a lot these days – mostly because of actual gaming, to be honest, but it’s bled over in my … Continue reading

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Empires, Theft, and Just Wandering Around Picking Stuff Up

The fact that Elder Scrolls Online has finally come out of beta reminded me of one of my favorite things about gaming: picking stuff up.  It’s something that I’ve seen done in different ways in different games – in Terraria, for … Continue reading

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