Tag Archives: game

Utilizing Talent, Working at Ability, Despairing Over Both, and LEARNING FROM IT

Here’s the general breakdown of talent in our house: Me: writing, worldbuilding, drawing, languages, cooking Husband: programming, music composition, editing, technical writing, cooking So we kind of ended up breaking down “Nikria’s Menace” work into well, the stuff we each … Continue reading

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Diving Into Depth

It’s official as of today:  “Nikria’s Menace” will be a real GAME and not just a story that Player hits enter, enter, enter… to get through.  A tough thing to wrangle with, I’m learning, but I really want to manage … Continue reading

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There’s the Great Divide!

Yeah, I found it this morning while working at “Nikria’s Menace” Storyboard for my Personal NANO.  Why “NANO” still?  well, it doesn’t necessarily mean “Novel” anymore, it’s more symbolic by now. Anyway, so yeah I’m doing it for this Storyboard, … Continue reading

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When Story and Game Collide

…It’s a messy thing.  I’ve been hearing from my husband a lot “focus on the story first, that’s your strength,” when I talk to him about game design.  It’s a true enough statement; I’m not exactly Nolan Bushnell or Kim … Continue reading

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Phase 2 Activated

I’m currently in the middle of Phase 2 of “Nimka’s Menace” design.  Amidst RL stuff like rehabbing broken wrist, cleaning, showers, cooking, eating, exercizing and downtime, I’m slowly but surely working at the worldbuilding and the actual storyline, getting it … Continue reading

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Real Brain Training

It’s been a slow week work-wise; the weather is going all over the place, with a lot of rain and thunderstorms.  So, focusing on programming hasn’t been my strong suit lately.  I’ve gotten a tiny bit of that done, just … Continue reading

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Spring Forward Slooooowly…

This game is going pretty well.  I’ve been at it for a couple months now, but unlike the Demons game, I feel all right about it.  The story works and it’s easier for me to do as a game.  (Actually … Continue reading

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