Category Archives: programming

Cleanup, Aisle X

So, here’s the thing.  I’ve been working slowly but surely at “Four Horsemen” for a while now – ok more than just “a while” – and getting closer and closer to the End of it, where it’ll be playable.  I … Continue reading

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Looping, Looping…

Still there.  I got the end down, which was BIG.  But now, I’ve been cleaning up the rest.  I’ve learned a lot from this game, the most important being that I need to focus on keeping it simple.  I don’t … Continue reading

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Don’t fall over yourself goggling…

Just wrote my favorite piece of code yet: print “Do you want to play again?” print “Press enter to continue, anything else to quit.” someInput = raw_input() print “That’s not enter so we’re quitting.” for i in range(“anything_else”, ‘&E’): print … Continue reading

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Two Down… Methinks anyway

Ok I’m going with KLL Games as a name;).  It makes sense to us anyway. I got end credits coded in, and I think, after almost a week, that I almost have the end now set so Player can choose … Continue reading

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The – Beginning of the – End?

So, I’m writing this at 4AM because I’m alert at this time.  I can honestly say I’m finally starting to be in a place where I can get to work again, or start to do so, after a couple years … Continue reading

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Things that Need to be There

I’ve been off for quite a bit and I know it; battling my own internal demons.  Severe depression is, well, severe and hard on a person, and if you add a sizable amount of stress like I’ve been having, it … Continue reading

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I’m Definitely ‘Learning Python the Hard Way’. And I like it.

The first time I tried learnpythonthehardway, it was three years ago at least, and I skimmed it – well, not skimmed, exactly; I did read the entire site/book.  But it felt too daunting and time-consuming at the time to do the exercises, … Continue reading

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