Category Archives: computer animation

The – Beginning of the – End?

So, I’m writing this at 4AM because I’m alert at this time.  I can honestly say I’m finally starting to be in a place where I can get to work again, or start to do so, after a couple years … Continue reading

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Things that Need to be There

I’ve been off for quite a bit and I know it; battling my own internal demons.  Severe depression is, well, severe and hard on a person, and if you add a sizable amount of stress like I’ve been having, it … Continue reading

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High Fantasy

Well, it’s official:  the storyboard for “Nikria’s Menace” is finished as of a few days ago.  Woo hoo!  My husband the Audiophile:) is currently working at putting it into a spreadsheet format so it’ll be easier for both of us … Continue reading

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Other Thoughts on My Games: Especially Interactive Fiction, Interactive Storytelling, and Integration

Interactive fiction is a phrase my husband keeps using to stand for the type of games I’ve been producing so far.  Interactive storytelling on the other hand is where I want to end up.  Now, the former of these irritated me no … Continue reading

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New Dimensions, New Possibilities

Welcome to a new year here in the Garden:)  And with that new year comes new things, mixed of course with some old ones. The result, once they’ve fully been combined, has yet to be seen, but I’m excited at … Continue reading

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