Monthly Archives: June 2014

Getting Your Head Out of the Cloud(s)

Today, I read a fascinating article in Wired, about social gaming.  Of course nowadays gamers think of MMO’s as THE social gaming experience, with co-operative gaming being a pretty close second.  World of Warcraft, LOTRO, AION, and so on prevail … Continue reading

Posted in marketing, programming | Tagged , , , , , , , , , | 1 Comment

Seeing things in Different Ways

There’s a lot to do in “Nikria’s Menace”, and game design in general, for me, but I have a pretty good handle on where I’m going with it as a text game. Or, I thought I had a handle on … Continue reading

Posted in programming, worldbuilding, writing | Tagged , , , , , , , | Leave a comment