Monthly Archives: May 2014

Dehumanization in Games: Stop the Mindless Killing!

“Kill Ten Rats” is usually one of the first quests you get in games – in MMO’s, as far as I’ve ever noticed, it’s normally THE first.  However, that kind of a thing is present in regular old RPGs as … Continue reading

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On Villains, Mobs, and Events: Writing Them, and The Future of Doing So

So, villains.  As anyone who’s familiar with my writing knows, I tend to like things more complex than just “this is a bad guy/this is a good guy”.  The same is therefore going into my games.  And, I’ve found that … Continue reading

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Other Thoughts on My Games: Especially Interactive Fiction, Interactive Storytelling, and Integration

Interactive fiction is a phrase my husband keeps using to stand for the type of games I’ve been producing so far.  Interactive storytelling on the other hand is where I want to end up.  Now, the former of these irritated me no … Continue reading

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So, Back in the Old Days…

Some things just stay the same, no matter what:  like character charts, a necessity for gamers – and for game developers, I’m learning.  Any of you ever play Dungeons and Dragons?  When I was a kid I remember the boys … Continue reading

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