Monthly Archives: June 2013

Real Brain Training

It’s been a slow week work-wise; the weather is going all over the place, with a lot of rain and thunderstorms.  So, focusing on programming hasn’t been my strong suit lately.  I’ve gotten a tiny bit of that done, just … Continue reading

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Sound and Fury

The past month I have: 1)begun making model of Kritter in Minecraft (*G* It’s pretty neat to be able to actually SEE my world!) 2)finished the generic script base of “Four Horsemen” game 3)tested Rift f2p 4)started making the “Four … Continue reading

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Spring Forward Slooooowly…

This game is going pretty well.  I’ve been at it for a couple months now, but unlike the Demons game, I feel all right about it.  The story works and it’s easier for me to do as a game.  (Actually … Continue reading

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