This week I was to be starting on more of Game 3. But then my doctor diagnosed me with spinal arthritis/little bit of scoliosis, which is setting off neuropathy in one – actually both – of my feet. Now, I already have peripheral neuropathy (from lupus) from about six years ago or so. My right hip’s been off-kilter for years because of it. Anyway, I was going to be working more directly, but had been screwed up a bit because he raised the dosage of Neurontin, and that was fiddling with cognitive ability for a bit. Maybe I’ll manage it today, dunno – I’ve needed more fioricet to compensate (3x/daily as opposed to 1x). In the meantime I’ve done other stuff, though – game tested some of Oblivion and Runes of Magic, yesterday.
This morning I took fioricet and felt clearer, but I had a different idea in my head first-off: writing down a list of stuff to think of/stuff I want to change around a bit. A good thing I’ve been writing down “stuff I like” and “stuff I don’t like” analyses of the games I’ve played/tested over the past few years. (lol otherwise I’d barely remember)
It’s useful though, and I hope it’ll lead to more interesting stuff later on in the games I design. I did like the system I sort of worked on for the Demons game, I don’t think it would work the way I was attempting it at first there, but it had potential. I mean, I really do like the idea of player not necessarily always just getting points only for positive stuff. I also have decided to make Kritter (when I do it) an 8-bit side-scroller, because from Terraria I’ve learned just how much you can actually do with one of those).
But I also have questions about things I’d like to change, like the porting system that’s really popular in RPG’s and MMORPG’s. I mean, evenElder Scrolls games have something like it, with a player being able to go from one mage area to another. But in MMO’s, who doesn’t think it a little weird that hunters or mages or whomever only learns to port to an area 2-3 levels AFTER they need to be there for questing? GW2 has changed that somewhat by just allowing everyone to port to any of their “Asura gates”, but I think I can improve upon that idea even further. I’d like to figure out a different system than “porting” from place to place, for one thing. (If anyone knows of one I can look at, I’d be happy to hear about it). Or classes: why are warlocks and mages almost exactly the same in all games? They seem to be based on the same principles every time… I dunno if that’s a flaw or what, but I’d like to do something different. I *love* the idea behind Mesmers (GW2 – I think Elder Scrolls games have them too, or Everquest, can’t recall which), and Engineers (fabulous creation of GW2!), for instance. Or holidays – I get the concept of “not offending people”, but I wonder if non-Christians/Druids/Pagans don’t get offended anyway by there being just (in Western-created games; I know that games like Ether Saga do celebrate Chinese New Year), solstices/equinoxes/valentine’s day to celebrate (although I liked the way the holiday was set up, I really hate the idea of neutral-named Easter in Wow), Yeah, there’s some stuff to futz with. Or fighting systems – it’s all reactive, kill, fairly small amounts of strategy or defense in there.
So, I’ve been writing up a fairly detailed analysis of that kind of thing this morning. I’m going to see in a bit if I’m clear enough to actually program – Game 3, based on my story “Four Horsemen”, is calling me.