Monthly Archives: November 2012

preferences

Today’s entry is all about preferences.  What you, my husband, my friends, like in a game can differ vastly from what I personally prefer.  In some ways that’s not too relevant — while I don’t want to end up creating … Continue reading

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On Writing Text-Based Games From Stories

Text games (or, “interactive fiction”:  http://en.wikipedia.org/wiki/Interactive_fiction) were some of the first games for the console that were put out, decades ago. They were based in DOS, the old computer language (that isn’t quite dead, it just isn’t used as much). … Continue reading

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